The only way to set up DoTs well would be to use one of your available ISboxer Keys and setup a macro with /pauses and /casts. Well you're adding unnecessary complexity to things and I recommend you don't DoT - just nuke. If you use a class like a Necromancer or someone who uses DoTs. That's really all there is to setting up your DPS macros. You can spam them as fast as you'd like and they'll never hang.Īnyway, below is a picture of my force macro which is what I use for my Wizards paired with the spells on their bar. The way I am telling you to setup your DPS buttons completely avoids the issue I am talking about. I figured out what was causing it slowly but surely through experimentation and avoided it. I literally sat there for weeks with two friends trying to figure it out, It mostly only happened when you really rapidly spammed the key - over 180 BPM usually is when it started to hang for me. Basically I would be spamming my dps key and my character would keep trying to cast a spell & a force over and over - inevitably casting neither of them. When I first started boxing I tried using all macros and I found that my abilities 'hung'. Why you might ask? The truth is I really don't know. Those are the basic guide lines that you'll want to follow. Do not mix /casts with /alt activates or /discs or /doabilities in a macro unless you sometimes don't mind if it misfires. Spamming two macros is the worst thing you can do out of everything.Ģ. You might be thinking WTF you just said not to use macros! I know, I know - but there's a few exceptions to this rule one of which I talked about above but didn't give much detail on.ġ. I do - also - use a macro for my Forces/AA abilities, which I show below. individually - as the spell gem itself like in the screen shot above. To circumvent this what I do is I bind each spell I use to Num Pad. What I mean is if your macro is on line 3 and you hit another macro it stops right then and there and starts firing off the new macro - it doesn't finish the last two lines. When you use one macro before another macro has finished - it cancels it out completely. Then you'll almost always have some abilities that aren't firing. The issue gets a lot worse when you try to add in two different macros that you're constantly spamming. It's not as noticeable when you put all /casts in a macro but if you mix /alt activates, /casts and other things and try to spam the macro it doesn't always work right. If you've read my other guides I have talked a few times about macros having issues firing properly when you spam them too much. With eq1 its obvious that the devs despise necros, with constant nerfsforceing anyone who plays the class reasonably well to have to re learn it each time.Despite calling them DPS macros - I don't only use macros to setup my DPS characters at all. What server are you on and how high did you level all those classes? Conjurors are up there with Necromancers, although not quite as survivable as Necromancers. Guardians are slow, low DPS, and hard to kill, but are tedious to solo.Īnyway - original question - best solo DPS - Necromancer.Īranador a écrit :If you want to play a "DPS" class, Necromancer is the strongest solo class, however, adding a merc to the mix will let you play rangers, assassins, and warlocks all of whome can do good DPS. Brawlers are a bit squishy, but have reasonable melee and feign death. They start off weak, and at the top end game, become weak relatively speaking, but for a lot of the game, they're quite strong.īards are a bit meh - they really buff the heck out of people, but they need people to buff, and solo you dont have that. They are quite survivable, with the mystic probably being the 'toughest' of them. Templars, wardens, and mystics can all spec for melee, and be pretty good at it. Wizards and furies need a merc to hold the agro, then they can blast away. Theuy can also get a feign death, which is awesome for when you get into thr rong place. With a merc, they can rock along nicely in feral stance, and swap stances if you ever do get in trouble, but it is no feign death for avoiding trouble.īrigands with a merc are quite strong, not the damage of the assassin or ranger, but not bad, and ahead of the tank classes. Throw in a merc, and the berserker has more damage to offer.īeastlords are fairly strong, and swapping to their spiritual stance will give you a lot of survivability at the expense of real damage. Conjurors are up there with Necromancers, although not quite as survivable as Necromancers.īerserkers and Shadowknights are good soloers, with the shadowknight being better at solo, but they're damage is a lot lower. If you want to play a "DPS" class, Necromancer is the strongest solo class, however, adding a merc to the mix will let you play rangers, assassins, and warlocks all of whome can do good DPS.
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